
GAME PORTFOLIO
You will find here all my works from 2012 until today as Capture Artist, Director, Video Editor and VFX Compositor. Movies, trailers, openers, motion graphics, etc...

WHAT IS MACHINIMA ?
Machinima, or game capture, is the use of real-time computer graphics engines to create a cinematic production. Most often video games are used to generate the computer animation.
Machinima has advantages and disadvantages when compared to other styles of filmmaking.
Its relative simplicity over traditional frame-based animation limits control and range of expression. Its real-time nature favors speed, cost saving, and flexibility over the higher quality of pre-rendered computer animation.
Virtual acting is less expensive, dangerous, and physically restricted than live action. Machinima can be filmed by relying on in-game artificial intelligence (AI) or by controlling characters and cameras through digital puppetry. Scenes can be precisely scripted, and can be manipulated during post-production using video editing techniques. Editing, custom software, and creative cinematography may address technical limitations.